1st 8th edition game turns 2-4
Posted by Anonymous | Labels: Battle Report | Posted On Tuesday, July 13, 2010 at Tuesday, July 13, 2010
If you are just joining us, you may wish to read the post bellow this one first.
Turn 2 began with a successful charge of the watchtower by my beleaguered white lions, but my reavers continued to have trouble with the difficult terrain loosing 2 out of 3 models and failing a panic check, they would spend the rest of the game fleeing (you may now rally troops under 25% on a role of snake eyes. While this never happened for me I did manage to role 3 1's for distance moved once grrrrr.) So after promising to never abandon my dice again I asked them to start doing better. Magic was good again, but dispelled. Close combat saw my lions tear into the quarrelers not enough to kill them all and they are stubborn in a building so it was a draw and my lions had to take a step back from the building, great more shooting at them. Dwarven shooting was abysmal, and I think we got a poor representation of how awesome artillery really is. It wasn't Justin's fault but fate is a capricious mistress indeed. Both cannons rolled a misfire for their first roll so he used a rune of forging, the next rolls were successful in that they didn't misfire, but he was going to need it to bounce to cause any damage, and then both cannons rolled a misfire again. (Which lead us to two questions; what are the odds of rolling 4 misfires in the span of 6 rolls, and can you use the rune of forging twice in the same round of shooting? Justin opted not to on the fact that he felt it was beardy, I wasn't going to argue)
Turn 3 The lions charge the tower yet once again, the spearmen charge one of the cannons. Magic was really good and my mage in the spearman unit got of transformation of Kadon the which turned her into a Great Fire Dragon, that thing makes Greater Deamons whimper. The lions finished off the quarrelers and the engineer in the cannon unit wisely issued a change if only to slow down the now rampaging dragon unit. I accepted with my spearman champion who if he could manage to kill the engineer, then my dragon could easily finish off the rest of the crew, but unfortunately I needed 4+ to hit and rolled 2 2's. That being said HE have Always Strike First (ASF) and the higher initiative so I get to reroll misses, but I fail again and the engineer kills my champ. The dragon did nom the rest of the group. The dwarves then launched their own assault on the tower with their long beards during their turn and managed to leave 2 white lions alive. I should point out that my white lion champion had the same issues as my spearman champion and was unable to hit in 4 attempts. In another rules question we let the dwarves reform once the battle was over because they were no longer in combat. Other turn three happenings of note were the destruction of both bolt throwers, one by a wayward grudge thrower shot, and the dispelling of the Transformation of Kadon.
Turn 4. I had to do some thing fast I didn't want to charge the front of that mean dwarf unit with my phoenix guard and arch mage, but I couldn't give away the tower. So I repositioned my phoenix guard to take an oncoming charge but also charge the tower the next turn if need be, and sent my arch mage to the archer unit about 7" away. Then in a gamble of epic proportions the arch mage called the biggest comet of casandora possible right behind the tower. The dwarves were able to take out the lion chariot with a cannon shot this time making up for using nerf cannon balls the first time and caused 6 wounds. And in another epic feat the long beards charged the pheonix guard with a roll of 12 for its charge distance! Dwarves charging up to 15"!!!! Another challange was issued this time my champion hit one out of four times but failed to wound, ultimately I lost combat by 2 but we were steadfast due to having more ranks.
At the end of turn four we rolled to see if the match ended. I would end on a 6 and the comet would never come down. My gamble had paid off and I rolled a 6. The high elves stole the game. Just for grins and giggles we let the comet fall and while it wasn't big in radius, (just big enough for the tower) it did 14 str 8 hits to the unit in the tower.
All in all I had a great time, and yes this report is a little one sided If Justin finds anything to add please do.
Turn 2 began with a successful charge of the watchtower by my beleaguered white lions, but my reavers continued to have trouble with the difficult terrain loosing 2 out of 3 models and failing a panic check, they would spend the rest of the game fleeing (you may now rally troops under 25% on a role of snake eyes. While this never happened for me I did manage to role 3 1's for distance moved once grrrrr.) So after promising to never abandon my dice again I asked them to start doing better. Magic was good again, but dispelled. Close combat saw my lions tear into the quarrelers not enough to kill them all and they are stubborn in a building so it was a draw and my lions had to take a step back from the building, great more shooting at them. Dwarven shooting was abysmal, and I think we got a poor representation of how awesome artillery really is. It wasn't Justin's fault but fate is a capricious mistress indeed. Both cannons rolled a misfire for their first roll so he used a rune of forging, the next rolls were successful in that they didn't misfire, but he was going to need it to bounce to cause any damage, and then both cannons rolled a misfire again. (Which lead us to two questions; what are the odds of rolling 4 misfires in the span of 6 rolls, and can you use the rune of forging twice in the same round of shooting? Justin opted not to on the fact that he felt it was beardy, I wasn't going to argue)
Turn 3 The lions charge the tower yet once again, the spearmen charge one of the cannons. Magic was really good and my mage in the spearman unit got of transformation of Kadon the which turned her into a Great Fire Dragon, that thing makes Greater Deamons whimper. The lions finished off the quarrelers and the engineer in the cannon unit wisely issued a change if only to slow down the now rampaging dragon unit. I accepted with my spearman champion who if he could manage to kill the engineer, then my dragon could easily finish off the rest of the crew, but unfortunately I needed 4+ to hit and rolled 2 2's. That being said HE have Always Strike First (ASF) and the higher initiative so I get to reroll misses, but I fail again and the engineer kills my champ. The dragon did nom the rest of the group. The dwarves then launched their own assault on the tower with their long beards during their turn and managed to leave 2 white lions alive. I should point out that my white lion champion had the same issues as my spearman champion and was unable to hit in 4 attempts. In another rules question we let the dwarves reform once the battle was over because they were no longer in combat. Other turn three happenings of note were the destruction of both bolt throwers, one by a wayward grudge thrower shot, and the dispelling of the Transformation of Kadon.
Turn 4. I had to do some thing fast I didn't want to charge the front of that mean dwarf unit with my phoenix guard and arch mage, but I couldn't give away the tower. So I repositioned my phoenix guard to take an oncoming charge but also charge the tower the next turn if need be, and sent my arch mage to the archer unit about 7" away. Then in a gamble of epic proportions the arch mage called the biggest comet of casandora possible right behind the tower. The dwarves were able to take out the lion chariot with a cannon shot this time making up for using nerf cannon balls the first time and caused 6 wounds. And in another epic feat the long beards charged the pheonix guard with a roll of 12 for its charge distance! Dwarves charging up to 15"!!!! Another challange was issued this time my champion hit one out of four times but failed to wound, ultimately I lost combat by 2 but we were steadfast due to having more ranks.
At the end of turn four we rolled to see if the match ended. I would end on a 6 and the comet would never come down. My gamble had paid off and I rolled a 6. The high elves stole the game. Just for grins and giggles we let the comet fall and while it wasn't big in radius, (just big enough for the tower) it did 14 str 8 hits to the unit in the tower.
All in all I had a great time, and yes this report is a little one sided If Justin finds anything to add please do.
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