Mountain pass High Elves v. Dwarves

Posted by Anonymous | Labels: | Posted On Tuesday, July 20, 2010 at Tuesday, July 20, 2010

And yet another battle has come and gone, and more secrets of the 8th edition game have revealed themselves.

This post is going to be less of a battle report and more of a rant/rave.

We rolled a mountain pass scenario; nothing too special just the the long table edges are impassable terrain. And speaking of terrain, this is the second time in a row that we have rolled an outpost of destruction, this time it had three buildings a haunted house and 6 6" segments of ghost fence. Along with that we had two other towers a grail chapel, and two sets of walls. Ultimately a lot of terrain has been used in both of our games.

I tried a few new things this battle and took, Korhil as my general, and 2 20 man units of seaguard. The rest was my usual fare.

Artillery is just wrong. I kind of saw this during my perusal of the rules a few weeks before the release, but simply put near auto hits with artillery with no way to gain a cover save like in 40K was absolutely devastating to my army. I lost 20 seagaurd to just 2 grudge thrower shots. That's 1 grudge thrower 2 rounds I lost 260 points of troops to a war machine that is less than half the cost. The damage would've been worse except for I ran my fast cav back there as quickly as I could to stop the death from above. While I did manage to destroy the machine it was not until the crew had killed 3 of the 5 reavers in close combat. the remaining 2 were killed the next turn by cannon fire. =(

Korhil is pretty awesome, but fragile like most elves. Unfortunately, by the time Korhil's unit made it into combat all that was left was a full command and Korhil. Korhil issued a challenge and which was accepted by the champion of the unit. Korhil has 4 attacks ASF which usually lets him reroll misses is S7 and has killing blow. Korhil managed to kill the champion doing 3 wounds one of which was a killing blow anyways. The next turn however the challenge was ignored, and while yes the runesmith was sent to the back of the unit Korhil was done in by ordinary troops.

Magic the ultimate double edged sword. I LIKE IT. Mainly, because it is the only thing I have going for me. I took an Arch Mage with lore of the heavans, and a mage with beasts. During the game I got of a baby comet, and 2 chain lightnings while I did manage to miscast twice the resulting damage pale in comparison.

The outcome of the game was a rout in favor of the dwarves, and while there are a few things that I could've done differently with the units that I had, I don't know how much it would've changed the game. Well, only thing left to do is try something else!

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